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About Me

Junior Rigger & Technical Artist

I am a 24-year-old Junior Rigger and Technical Artist based in Terrassa, Spain. With a Master’s degree in Rigging and Character FX from U-Tad and a Bachelor’s degree in Video Game Design and Development from UPC, I focus on solving complex technical puzzles and challenges to create more efficient workflows for animators.

I love environments that require both creative problem-solving and strict technical optimization. I am currently developing a mechanical rig and python tools to improve pipeline workflow for an undisclosd movie. I recently worked as a Rigging artist for the Steam release of Not My War, ensuring asset compatibility and pipeline efficiency.

My background also includes detail-oriented roles like Localization Editing for AAA titles like Black Myth: Wukong, as well as QA tester for indie games.


The Toolset

  • Software: Autodesk Maya, Blender, Unreal Engine 5, Unity
  • Languages: Python (Tool automation, custom UIs)
  • Specialties: Mechanical Rigs & Complex systems
  • Other: Game Design Background